GAMES FOR A GROUP OR CLASS OF ANY SIZE

See the Home Learning Guide to find the best game for your group. All the games are played in a similar way but with variations of scoring systems.

You will need a 0 to 9 spinner or ten cards. See instructions for making spinners below.

Each player draws a grid. The illustration shows a grid for adding two 2-digit numbers and entering the first 4 digits that come up on the spinner in the shaded boxes (also called cells).

This game is just one example. Players enter the sum of the two 2-digit numbers in the unshaded boxes. Each game has a TARGET number.

1. Draw the grid for your game.
2. The player (or players) who get closest to the target win the point.
3. Spin the spinner and all the players must write the digit in one of the shaded boxes.
4. Once a number is written it cannot be changed.
5. Repeat the spins until all the shaded boxes are filled in.
6. The learners may need to do some calculation and decide how close their answer is to the TARGET number.
7. Score 1 point for a win. Repeat several times.

AS A TEAM GAME: If you are a group then you can play as two teams so that everyone can play together. As chance is involved, younger learners are not always at a disadvantage. The participants can learn from each other if the teams are allowed to consult before deciding where to place the random digit that has just come up.

AS A GAME FOR INDIVIDUALS: the players play for themselves and compete against everyone else. All the games can be for 2 players or for any number of players.

Watch the video